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Again, these are not faceless units that, obeying commands, burn out in the fire of endless battles, barely leaving their native factory. No less attention is paid to other combat units.
Carrier command 2 review simulator#
It turns out a schematic, but quite reliable simulator of the commander of an aircraft carrier – as the name of the game says.
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A kind of Sea of Thieves in a sci-fi setting.Īlmost all buttons and screens in the wheelhouse are interactive.Īt first, it captures: turn on the engine by pressing a key, turn the steering wheel and throttle, switch map modes, watch the enemy through the periscope and work at the UAV operator’s post – all this immerses you in the atmosphere. The nuance is that, despite the solid fleet of vehicles under our leadership, it is necessary to act here not as in a conventional strategy (highlighted with a frame, clicked on the enemy), but as in simulators – to monitor the indicators of the sensors yourself and click the toggle switches and buttons while moving around captain’s bridge from one combat post to another. In a short tutorial that precedes the campaign, we are introduced to the basics of the original management of your army. The same settings are available in multiplayer: you can try the cooperative mode or split into several teams – up to 16 people on the server. You can customize the custom game for yourself by specifying the number of islands, the strength of their protection and the presence of additional rivals. This is the plot of the campaign, which, however, is not the only mode of CC2. Our aircraft carrier is on one side of the map, the enemy is on the other, there are a lot of neutral islands between them, and in the end there should be only one winner. In addition to the terrorists themselves, the opponents will also be automated defense systems that are on each island – they guard factories that allow them to develop their logistics network and supply the aircraft carrier strike group with ammunition and equipment. The command of the United Earth Coalition gives our hero, who urgently flew to Telos, carte blanche: here, they say, is the same aircraft carrier as the terrorists – destroy them by any available means, without limiting yourself in means. The villains captured an aircraft carrier and launched a large-scale campaign to seize an archipelago of fifty islands, control over which will allow them to destroy all life on the planet and put an end to its colonization plans. The protagonist arrives at the Telos colony, which was attacked by terrorists. This is what our aircraft carrier looks like from a reconnaissance UAV. The ship itself, among other things, has a solid set of weapons: guns, missiles, rapid-fire air defense turrets and torpedo tubes. It can accommodate military equipment, both ground and air. The main idea of CC2 is the same fusion of strategy and simulation, and the main character, despite the presence of a standard protagonist, which the player controls from a first-person view, is a huge aircraft carrier under our command. Other similar games were also released: we can recall both Hostile Waters: Antaeus Rising of 2001, and Carrier Command: Gaea Mission of 2012 (by the way, from the already mentioned Bohemia Interactive) – there is something to rely on, but not enough to take shape in a separate subgenre, despite the key mechanics common to all. End justifies the meansĪmong the progenitors of the second part of the “Carrier Commander” is by no means only Carrier Command for the ancient Atari, Amiga and ZX Spectrum. Next in line was Carrier Command 2, a continuation of the 1988 strategy game with original gameplay. MicroProse’s first summer release – the strange, complex, but amazing HighFleet – set the bar high.